GENERATIVE ASSET TOOLKIT
Infinite assets.
Zero downloads.
Build deterministic assets for your game, website, or app from a seed and a few clear parameters. Let your AI coding assistant tweak them in plain language—no model files, asset marketplaces, or cloud dependency to manage.
- SEEDED
- same inputs, same result
- LOCAL-FIRST
- no asset cloud required
- INSPECTABLE
- parameters stay visible
NATURAL FOR AI AGENTS
Describe the change.
Keep moving.
Assets are generated from explicit, text-native rules—so AI agents and coding assistants can create, tweak, and version whole asset libraries without touching a binary file. Whether you use Claude, Codex, or another coding assistant, the output stays reviewable in your project.
ITERATE, DON’T ORCHESTRATE
Spend time making
your game.
Asset work should not mean bouncing between marketplaces, giant downloads, and a stack of specialist tools just to test one idea. Start from code, ask an agent for a targeted change, and keep the variation that serves the game—not the workflow.
- Make a change in plain language, then inspect the resulting parameters.
- Version reviewed variations alongside the rest of the project.
- Return to any accepted asset without recreating it by hand.
// an entire village, from one line each
import { building, tree, prop } from "genatk";
const tavern = building({
seed: 1042, style: "rustic", floors: 2
});
const oaks = tree.scatter({ seed: 7, count: 120 });
const lamps = prop({ kind: "streetlamp", era: "village" });
scene.add(tavern, oaks, lamps);PUBLIC EXPERIMENTS
See the rules before the release.
We publish small studies while the underlying toolkit is still taking shape. They are useful on their own—and show the kind of system GenATK is becoming.
Explore the labs →UNDER CONSTRUCTION — FOLLOW ALONG
Be first when the toolkit ships.
Progress notes, new generators, and early access invites. No spam — a couple of emails a month.